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Unity Certified Associate: Programmer Practice Test

60 hours
All levels
0 lessons
0 quizzes
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Demonstrate core skills and competencies across programming, UI, debugging and asset management to help you obtain your first professional programming role with Unity.

Exam

What’s on the exam?

Evaluate code for integration into an existing system created/architected by a lead

Make decisions required to prototype new concepts

Determine code that would accomplish a specified interaction or programming logic

Decide how to implement scene management and transitions

Understanding of Python programming language 

Program and games creation using Python 2 & 3 

Knowledge of GUI creation 

Advanced Python features such as collections module & timestamps 

Students and freshers with interest in coding 

IT professionals looking for a domain with utmost job security 

Non- IT professionals willing to enter into IT with easy coding  


Organizations focusing on leveraging Python on a large scale 

Understanding of Python programming language 

Program and games creation using Python 2 & 3 

Knowledge of GUI creation 

Advanced Python features such as collections module & timestamps 

Students and freshers with interest in coding 

IT professionals looking for a domain with utmost job security 

Non- IT professionals willing to enter into IT with easy coding  


Organizations focusing on leveraging Python on a large scale 

Details

Exam details

The exam is based on Unity 2019 LTS.

This exam is available in the following languages:

English

Chinese – Simplified & Traditional (coming Summer 2021)

Japanese (coming Fall 2021)

Korean (coming Fall 2021)

Spanish – Latin America (coming Fall 2021)

INCLUDES

Asset Management

Identify the process required to create a prefab from art and code

Identify properties of nested prefabs and prefab variants

Identify the primary purposes of version control when working with Unity

PREREQUISITE

Pre-requisite

2-3 semesters of post-secondary Unity classwork or equivalent independent study

Experience with a diverse range of Unity projects

Building basic scene management, including loading scenes

Deploying a basic build

Interpreting pre-existing, well-documented code

Integrating and modifying pre-existing well-documented code

Creating, editing, and using Prefabs 

Performing debugging of non-complex problems

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